Sanctum of Sorrow

"Sanctum of Sorrow" is a 2D action-platformer, influenced by the atmosphere and mechanics of Bloodborne, one of my all-time favorite games. The project began as a prototype during my final semester of college, with a primary focus on refining my Unity coding abilities. Since then, I’ve dedicated substantial time to expanding and enhancing the code, implementing new mechanics and polish as my skills grew. During my internship at Baobab Games, I delved deeper into Unity development and brought this knowledge into the project. These new techniques, optimizations, and insights helped shape "Sanctum of Sorrow" into a more cohesive and polished experience. Though still in its early development stage, the game stands as a testament to my progress in game development and commitment to creating memorable gameplay. More updates and content are planned as the journey continues.

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