Hallowfall

Introduction

Hallowfall is a project created as the groundwork for a 2D roguelike game. Built upon systems adapted from my Hollow Omen project, its primary focus is to refine and scale both the player and enemy controllers into more modular and reusable components. The initial goal was to improve existing mechanics, increase code maintainability, and establish a solid base upon which roguelike gameplay systems could be implemented and expanded ranging from procedural combat interactions to diverse abilities and enemy AI.

Player Controller

Enemy AI

Player Ability System

Skill tree